
As with most squads they can be upgraded with a Superior effective at melee and at killing infantry. They can be upgraded with 4 meltas for immense short-range anti-tank damage. They do more damage with their bolters than normal Battle Sisters. Their ability (once unlocked) can boost the attack of both the Seraphim and surrounding allies for a time.Ĭelestians are the heavy weapons team for the Sisters of Battle.
Warhammer books about sister of battle upgrade#
Upgrade with a Superior + Inferno pistol to effectively kite commanders like the Chaos Lord.
Warhammer books about sister of battle full#
Seraphim can indefinitely kite melee enemies while dealing their full DPS. The potency of this unit is in its ability to move fast and fire in any direction while moving. Their melee damage is average, their ranged damage is average and their health is average. Seraphim are the fast attack unit of the Sisters.

They don't look like this guy but I couldn't find a decent picture. Use them individually or choose the far safer option of joining them with your sister squads to provide detection while not being vulnerable to focus-firing. Missionaries are excellent detectors for the Sisters of Battle. Decent melee damage yet is unlikely to deal any due to constantly knocking enemy back. At the start building 2-3 of these while your chapel builds can offer unmatched early capping without breaking the bank at a cost of 75 req each. Cannot be reinforced but is cheap, has disruptive melee and can later expend faith to buff attached squads with powerful abilities. With a small investment sisters can be given flamers which allows the Sisters of Battle a powerful early game especially against mob races such as Orks and Imperial guard where their large squad size is vulnerable to aoe damage. Can become exceptionally good when given a Superior leader with an inferno pistol. The only thing they can boast about at the start is relatively high durability for a basic unit. The basic chump unit of the Sisters of Battle. No one likes him much so theres no good art of him. I suspect his beard and pope-hat gives him his power. He can be attached to squads to provide some melee muscle, but attaching him to a Sister Repentia squad is the best way to use him. He can be upgraded to utilise several abilities including stunning a squad for a considerable time and dealing extreme aoe damage. A melee beast who also gives out a general damage buff. The Secondary Commander for the Sisters of Battle. These can be used to tie up many enemy squads in an ultimately pointless melee or to rush and destroy a high-value target. She can also expend the entire faith bar to summon several invincible angels temporarily. This is useful against ranged units such as Tau Fire Warriors and various bolter balls that rely on line of sight. She can blind enemy infantry in an AOE around her temporarily. You can also upgrade her melee if necessary. The research for inferno pistols improves her ranged damage drastically because the inferno pistol is effective against a wide range of armour types, particularly improving her damage against commanders and light vehicles. She is still a good choice to build first due to her commander armour which allows her to provide decent service as a tank. Her health is nothing to boast about either. The Tau Commander obviously destroys her at range. She is outmatched by the Space Marine Force Commander and pales in comparison to the Chaos Lord.

The Canoness at first appears relatively weak in comparison to other races heroes. I don't claim credit because I couldnt draw pac-man convincingly. Theres no real advice I can give on using a building because its inherently just a building* Credit for the art goes to the talented people who made them.


*I may later bother to do a summary on buildings and research but thats pretty boring really. Powerful abilities can be unlocked to turn the tide of a battle at the expense of the Faith resource. WIthout it their units are inferior to every other race in one way or another. The faction as a whole revolves around the faith resource to be competitive. The Battle Sisters are not female space marines but instead akin to improved guardsmen with superior armour and bolters. In terms of gameplay they are like a blend of Space Marine and Imperial Guard gameplay. The people in charge of the church are generally bearded old people with superb hats, somewhat like real life. The Sisterhood at a glance is an order of fanatically zealous battle nuns with an obsession for burning things that rivals the burniest of Orks. This guide will cover:Īlso at the end I will suggest some opening tactics for Sisters of Battle, which admittedly seem to revolve around crisping your opposition with flamers. I can't claim to be a great player but I like to think i can share some knowledge around. This guide will cover the basics of playing as the sisters of battle in multiplayer.
